Scooby Doo Where Are You: Scooby doo can talk because we say so now shut up and watch the fuckin cartoon
The New Scooby Doo Movies: same
The Scooby Doo Show: same
Scrappy Doo: same
The 13 Ghosts of Scooby Doo: same
Boo Brothers: same
Ghoul School: same
The Reluctant Werewolf: same
What's New Scooby Doo: same
A Pup Named Scooby Doo: same
Zombie Island: same
Witch's Ghost: same
Alien Invaders: same
Cyber Chase: same
That one johnny bravo crossover: same
Live action Scooby Doo films: same
The /other/ live action Scooby Doo films: same
Every fucking adaption of Scooby doo ever: same
Mystery Incorporated: Scooby doo is the descendent of an alien race of godlike creatures called the annunaki that cross the barriers between our world and theirs every thousand years by possessing animals; any offspring sired by the annunaki and normal animals have near supernatural abilities such as amplified intelligence and the ability to speak human language which makes scooby part horrifying lovecraftian god from the dawn of time and that's why scooby doo can talk
European animated feature film projects presented at Cartoon Movie 2016 festival :
- “Spirit Seeker” by Bo Juhl Nielsen, Sun Creature studio (The Reward) and Norlum. - “Moustique, Cigale et Cambriole” by Cédric Babouche (Dandelooo). - “Louise en Hiver” by Jean-François Laguionie. - “Night of the Trampires” by Mike Mort (Trampires, Blue Dolphin Films, Animatrix). - “Heart of Darkness” by Rogério Nunes (Les Films d'Ici). - “Domenica” by Ugo Bienvenu & Kevin Manach (Miyu Productions). - “Funan” by Denis Do (Les Films d'Ici, Epuar). - “Old Man Coyote” by Aron Gauder (Cinemon Entertainment). - “Nayola” by José Miguel Ribeiro & Jorge António (Filmes da Praça, S.O.I.L., Geração 80). - “Privisa” by Platige Image, Animoon, and Juice.
Damn you, Arl Foreshadow. He basically hinted to the entire premise of DA:I using a neatly organized side quest and a hard-to-get codex entry in DA:O.
Does anyone remember the “Summoning Sciences” quest in Dragon Age: Origins? You encounter it while playing through the Circle of Magi plot quest. It’s an entirely optional side quest and it’s hard to activate the quest in the first place. You have to stand next to a stack of books that aren’t highlighted by the game’s glittery particle system and spot the fact that you’re able to select the book on the floor. Upon clicking on the book, the quest activates, and you have to perform a series of three exercises according to a codex you receive.
The
quest takes a bit of time since none of the items that you’re supposed to
interact with are highlighted by the game’s particle system, either. You have to find them inside of a giant room filled with books and other items and hope that your character or mouse cursor (if you play on PC) happens to find which exact item or book the quest is talking about. I remember being tempted to give up
when I first did this quest years ago, because finding everything can take a lot of time.
Well, I’m replaying the game right now, and now that I’ve played through Inquisition and Trespasser I’ve noticed a few things about this quest that I hadn’t before. For one thing, every time you finish performing an exercise
and a creature appears, the codex updates with information about that creature. Do you notice anything familiar about these three creatures?
Maybe I’m looking too much into this first part of the quest. But seeing as how this quest eventually leads you to a man who’s name is literally Arl Foreshadow, I don’t feel like I’m that far off when I think that these three creatures remind me of Fen’Harel in some way. More specifically, the Fen’Harel that we get to know inside of Dragon Age: Inquisition and its Trespasser DLC. Through this quest in DA:O, we find a hog who instantly dies because it cannot survive without the fade, a trickster, and a beast from across the veil who you have to fight who is “very real” and possesses a “fearsome will to be free”.
After you perform all three exercises and find these three creatures and the codex updates, the quest is considered over inside of the game. However, like the Dragon Age Wiki states, there is a secret fourth experiment that players can perform. In this fourth experiment, players have to redo every single experiment that they had done through Exercise 1-3 in order, without any mistakes. If a player does that, and proceeds into the next room inside of the Circle tower, they are able to find the man known as Arl Foreshadow.
(I’d also like to add that Arl Foreshadow is a reference to a character called “Lord Foreshadow” in Baulder’s Gate, who gave the player hints about what was going to happen in BioWare’s next game, Neverwinter Nights.)
After you speak with him, he disappears after a few seconds saying what he says in the image above. But if you have a rogue in your party who is able to successfully pickpocket, stealing from him will give the player a ton of gold as well as a new codex entry called “The Notes of Arl Foreshadow.” The codex I presented in the first picture.
Making deals between Ferelden and Orlais? Interacting with the Fade and the spirits inside? Elves who have managed to survive since Arlathan’s fall?Doesn’t that all sound familiar?
Seeing as how Inquisition is already out and we know all of this stuff now, nothing about this side quest is really news. I just thought it would be fun to point out that the Dragon Age devs have seriously planned out how the series is going to go. It’s always fun to replay an old game and see these sort of quests again with context.
¯\_(ツ)_/¯ Especially when these foreshadows are given to us as plainly as having “foreshadow” in a character’s name.
“We are so much “one” that you are as vital to me as my own heart–with one exception; you could never be replaced with a transplant. Whatever I treasure and enjoy–this home, our ranch, the sight of the sea–all would be without meaning if I didn’t have you. I live in a permanent Christmas because God gave me you.”